30th September, 2003 First Tokamak physics tutorials online
The Tokamak physics engine team recently announced that they were releasing their physics library for use for Windows development on a free licence, for both commercial and non-commercial use. It's a very impressive piece of code allowing real-world simulation of objects to be modelled with surprisingly little work on the part of the application developer.
However, its documentation is a bit sparse and getting to grips with it can be a bit tricky. For this reason I've decided to put some tutorials together to show how to get started with developing code to use it.
I'm pleased to announce that the first two tutorials are now available. The first presents a simple DirectX framework into which the following tutorials will build (though converting the code to work with OpenGL should be relatively straightforward). The second tutorial demonstrates dropping a number of cubes above a solid floor so that they collide against one another.
I hope to add further tutorials as time permits but these will hopefully prove useful if you're struggling to get started.
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