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Round 28InformationDifficulty: easy.
StrategySix of the seven Mightas will drop to the bottom of the level. Trap all of these and leave them floating in the middle of the level. Quickly jump to the top and take out the remaining Mighta -- if left alone he will get himself caught in the top/left corner of the level, where he is much more difficult to kill. Return to the bottom of the level and align your score. Fill the bottom/left corner with bubbles, then take out the Mightas as a group for 32,000 points. |
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2006.
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