The links below lead to a set of tutorials that will help you get started with using the Tokamak physics engine in your applications. All of these tutorials are written using MSVC++ 6.
|Tokamak physics tutorials|
|An introduction to the Tokamak physics engine|
|Tutorial 1: A simple DirectX framework|
|Tutorial 2: Colliding cubes|
|Tutorial 3: Cylinders and spheres|
|Tutorial 4: Terrain Mesh|
|Tutorial 5: Terrain Callback|
These tutorials are copyright © Adam Dawes, 2003.
They may not be copied or redistributed without my express written permission.