17th May, 2002 New programming article: DirectX8 matrix transformations for OpenGL programmers
Having recently started trying out some Direct Graphics (DirectX 8 3D) programming, I was beginning to find the matrix transformation code a little clumsy compared to the functions I'd been using in OpenGL. So I wrote some simple code to allow me to use the OpenGL functions in DirectX. This article explains what I'm doing and provides the code for free.
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